‘Human After All’ – Art Development #GGJ2013 #TeamHumanAfterAll

Over the weekend (January, 25 – 27), me and three of my friends took part in an event called ‘Global Games Jam 2013’. So the event goes as; we are all given a theme. And we can take that theme as a guide into developing a concept for our game(s). Games will be presented, and the best ones (17) were to be developed. Whose game is picked to be developed becomes the leader and will have to “hire” people to work. Before I blabber on, our theme was ‘heartbeat’. I had three game concepts: a 2D platformer inspired by ‘Mirror’s Edge’; a top-down game inspired by the movie ‘Crank’; and a puzzle game containing layers of a heart and eventually simulating a hearts processes.

Article written about us on the college website! HERE!!

From all the presentations, I wanted to work on a game called ‘Human After All’ due to its awesome concept. It’s a side-scroller which shares a similarity to ‘Super Meat Boy’ but with different mechanics. It also has a sweet story to it.

My priorities as the artist were as, to design:

Characters

  • “Roborto” – Main Character
  • NPC – Normal Person
  • NPC – Fat Person
  • NPC – Woman
  • NPC – Soldier

Stage

  • Tiles
  • Background
  • Foreground

Obstacle

    – *Designs were stopped as the story of the game were changed*

  • Trash Can
  • Street Lights
  • Park Bench

So these were my concept art for some of the designs..

I then had to design the environment. These were what I came up with:

Then I did the menu screen. I didn’t like the used design. But I cam up with something weird. But hey, I can re do on Photoshop.

Here’s the link to ‘Human After All’ on the Global Games Jam 2013. And the gameplay of it…

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