Category Archives: Uncategorized

3D Turntable – Charlie, the Robot

This post is in reference to my 3D model of Charlie in Maya 2014. I then out him into a turntable.

The final rendered video was edited on Adobe After Effects with some addition of match grain.

Tagged , , , , , , , , , , , , , , , , , ,

Texturing Charlie the Robot

After modelling a basic Charlie, I began texturing him. The initial textures were really harsh and and had to be re-done. These are the images of the renders.

After finalising the textures for the model. I began messing around with the lighting.

Tagged , , , , , , , , , , , , , ,

‘CHILD’S PLAY’ KINETIC TEXT DEV POST

A month ago I finished working on a kinetic text animation for my friend’s(‘YONG BUDDHA’) song Child’s Play. I listened to the song and genuinely loved it. Just as I decided to make a kinetic text animation for the song, my friend messaged me, asking if I could do a kinetic text animation for the song. And so I did.

My initial work for the animation, was looking for the “perfect” font. And so these were the fonts I looked into using for the animation:

Font-Selection

The font I chose in the end to use in the animation was ‘Kozuka Gothic Pr0n’

I’ll show you the rest of the development process but I never recorded them…. So… Here’s the final video…

You can listen to a snippet and purchase his song on bandcamp on the following link:
Tagged , , , , , , , , , , , , , , ,

WORKING ON SOME 3D – TBC

For a class in college, we were asked to create 3D objects on Maya to animate for a pre-viz and comp class. I wanted to make a 3D model of the Kingdom Key keyblade. I had no references towards working on the 3D object other than my personal knowledge of this fictional object… and the one picture I used as a reference. From my own knowledge and the picture reference I acquired through google search, the image below is what I was able to achieve.

After realising that I had no references, I started working on a different 3D model. The model I chose was Charlie. You know Charlie right? No? Well, if you don’t, you can check out this link:

https://marklunadesigner.wordpress.com/2013/01/28/human-after-all-art-development-ggj2013-teamhumanafterall/

Feeling that I have enough, references (ahem sketches) of Charlie, I decided to work on Charlie instead.

Tagged , , , , , , , , , , , ,

ITLG Young Innovators 2014 – Introduction

This post is to show my process on how I helped developing a 3 minute kinetic/motion graphic animation under a strict deadline (6 days).

There were 2 of us working on this project:
– Mark Luna [me] – Motion Graphics
– Ben Murphy – Illustrations > (click here to see Ben’s work)

I started production on the animation on tuesday afternoon, and finished on wedesday midnight; then I began finalising the video on thursday.

Processes:

– Structuring an appropriate story in an hour or two.
– Coming up with a storyboard in an hour or two, or three.
– Listing all the assets necessary for the animation in an hour.
– Creating/collecting all the assets on the assets list before wednesday morning.
– Developing an extremely rough version of the video by wednesday midnight.
– Finilising the video with the selected audio by thursday.

Right after I finished storyboarding the introduction, I picked out the music. The song is called “Graves” by a band called ‘The Color and Sound’.

This was the result.

Tagged , , , , , , , , , , ,

Weak Attempt at Redemption

I’ve been on and off with this whole digital art thing for a while now. Lately I’ve been trying to get back into that creative mindset. I recently sat a repeat exam for college; that one exam determines whether I progress further into 2nd year, repeat the entire first year, come back in the 2nd semester to repeat that one subject or drop out.  Needless to say I had to rid my head of worries. I’ve been wanting to do this for a while now so the image below is a “cartoonized” image of my main character on DC Universe Online, BanditKidKing. The original image was quite pixelated so I apologize if this looks crap.

Tagged , , ,